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<title>Mutilated chessboard problem</title>
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<span id="openzim-page-title" class="mw-page-title-main"><span class="mw-page-title-main">Mutilated chessboard problem</span></span>
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<p>The <b>mutilated chessboard problem</b> is a <a href="Tiling_puzzle" title="Tiling puzzle">tiling puzzle</a> posed by <a href="Max_Black" title="Max Black">Max Black</a> in 1946 that asks:
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<blockquote><p>Suppose a standard 8×8 <a href="Chessboard" title="Chessboard">chessboard</a> (or <a href="Checkerboard" title="Checkerboard">checkerboard</a>) has two diagonally opposite corners removed, leaving 62 squares. Is it possible to place 31 <a href="Dominoes" title="Dominoes">dominoes</a> of size 2×1 so as to cover all of these squares?</p></blockquote>
<p>It is an <a href="Impossible_puzzle" class="mw-redirect" title="Impossible puzzle">impossible puzzle</a>: there is no <a href="Domino_tiling" title="Domino tiling">domino tiling</a> meeting these conditions. One proof of its impossibility uses the fact that, with the corners removed, the chessboard has 32 squares of one color and 30 of the other, but each domino must cover equally many squares of each color. More generally, if any two squares are removed from the chessboard, the rest can be tiled by dominoes if and only if the removed squares are of different colors. This problem has been used as a test case for <a href="Automated_reasoning" title="Automated reasoning">automated reasoning</a>, <a href="Creativity" title="Creativity">creativity</a>, and the <a href="Philosophy_of_mathematics" title="Philosophy of mathematics">philosophy of mathematics</a>.
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<div class="mw-heading mw-heading2"><h2 id="History">History</h2></div>
<p>The mutilated chessboard problem is an instance of <a href="Domino_tiling" title="Domino tiling">domino tiling</a> of grids and <a href="Polyomino" title="Polyomino">polyominoes</a>, also known as "dimer models", a general class of problems whose study in <a href="Statistical_mechanics" title="Statistical mechanics">statistical mechanics</a> dates to the work of <a href="Ralph_H._Fowler" class="mw-redirect" title="Ralph H. Fowler">Ralph H. Fowler</a> and <a href="George_Stanley_Rushbrooke" title="George Stanley Rushbrooke">George Stanley Rushbrooke</a> in 1937.<sup id="cite_ref-fowler-rushbrooke_1-0" class="reference"><a href="#cite_note-fowler-rushbrooke-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Domino tilings also have a long history of practical use in pavement design and the arrangement of <a href="Tatami" title="Tatami">tatami</a> flooring.<sup id="cite_ref-tatami_2-0" class="reference"><a href="#cite_note-tatami-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup>
</p><p>The mutilated chessboard problem itself was proposed by philosopher <a href="Max_Black" title="Max Black">Max Black</a> in his book <i>Critical Thinking</i> (1946), with a hint at the coloring-based solution to its impossibility.<sup id="cite_ref-black_3-0" class="reference"><a href="#cite_note-black-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-robinson_4-0" class="reference"><a href="#cite_note-robinson-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> It was popularized in the 1950s through later discussions by <a href="Solomon_W._Golomb" title="Solomon W. Golomb">Solomon W. Golomb</a> (1954),<sup id="cite_ref-golomb_5-0" class="reference"><a href="#cite_note-golomb-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> <a href="George_Gamow" title="George Gamow">George Gamow</a> and Marvin Stern (1958),<sup id="cite_ref-gamow-stern_6-0" class="reference"><a href="#cite_note-gamow-stern-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> <a href="Claude_Berge" title="Claude Berge">Claude Berge</a> (1958),<sup id="cite_ref-robinson_4-1" class="reference"><a href="#cite_note-robinson-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-berge_7-0" class="reference"><a href="#cite_note-berge-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> and <a href="Martin_Gardner" title="Martin Gardner">Martin Gardner</a> in his <i><a href="Scientific_American" title="Scientific American">Scientific American</a></i> column "<a href="List_of_Martin_Gardner_Mathematical_Games_columns" title="List of Martin Gardner Mathematical Games columns">Mathematical Games</a>" (1957).<sup id="cite_ref-gardner_8-0" class="reference"><a href="#cite_note-gardner-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup>
</p><p>The use of the mutilated chessboard problem in <a href="Automated_reasoning" title="Automated reasoning">automated reasoning</a> stems from a proposal for its use by <a href="John_McCarthy_(computer_scientist)" title="John McCarthy (computer scientist)">John McCarthy</a> in 1964.<sup id="cite_ref-mccarthy64_9-0" class="reference"><a href="#cite_note-mccarthy64-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-kerber-pollet_10-0" class="reference"><a href="#cite_note-kerber-pollet-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> It has also been studied in <a href="Cognitive_science" title="Cognitive science">cognitive science</a> as a test case for creative insight,<sup id="cite_ref-kaplan-simon_11-0" class="reference"><a href="#cite_note-kaplan-simon-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-akin-akin_12-0" class="reference"><a href="#cite_note-akin-akin-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-bgvd_13-0" class="reference"><a href="#cite_note-bgvd-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Black's original motivation for the problem.<sup id="cite_ref-black_3-1" class="reference"><a href="#cite_note-black-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> In the <a href="Philosophy_of_mathematics" title="Philosophy of mathematics">philosophy of mathematics</a>, it has been examined in studies of the nature of <a href="Mathematical_proof" title="Mathematical proof">mathematical proof</a>.<sup id="cite_ref-mackenzie_14-0" class="reference"><a href="#cite_note-mackenzie-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-kerber_15-0" class="reference"><a href="#cite_note-kerber-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-tanswell_16-0" class="reference"><a href="#cite_note-tanswell-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-starikova-vanbendegem_17-0" class="reference"><a href="#cite_note-starikova-vanbendegem-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading2"><h2 id="Solution">Solution</h2></div>
<p>The puzzle is impossible to complete. A domino placed on the chessboard will always cover one white square and one black square. Therefore, any collection of dominoes placed on the board will cover equal numbers of squares of each color. But any two opposite squares have the same color: both black or both white. If they are removed, there will be fewer squares of that color and more of the other color, making the numbers of squares of each color unequal and the board impossible to cover.<sup id="cite_ref-gardner_8-1" class="reference"><a href="#cite_note-gardner-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> The same idea shows that no <a href="Domino_tiling" title="Domino tiling">domino tiling</a> can exist whenever any two squares of the same color (not just the opposite corners) are removed from the chessboard.<sup id="cite_ref-honsberger_18-0" class="reference"><a href="#cite_note-honsberger-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup>
</p><p>Several other proofs of impossibility have also been found. A proof by <a href="Shmuel_Winograd" title="Shmuel Winograd">Shmuel Winograd</a> starts with induction. In a given tiling of the board, if a row has an odd number of squares not covered by vertical dominoes from the previous row, then an odd number of vertical dominoes must extend into the next row. The first row trivially has an odd number of squares (namely, 7) not covered by dominoes of the previous row. Thus, by induction, each of the seven pairs of consecutive rows houses an odd number of vertical dominoes, producing an odd total number. By the same reasoning, the total number of horizontal dominoes must also be odd. As the sum of two odd numbers, the total number of dominoes—vertical and horizontal—must be even. But to cover the mutilated chessboard, 31 dominoes are needed, an odd number.<sup id="cite_ref-mccarthy99_19-0" class="reference"><a href="#cite_note-mccarthy99-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-mendelsohn_20-0" class="reference"><a href="#cite_note-mendelsohn-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> Another method counts the edges of each color around the boundary of the mutilated chessboard. Their numbers must be equal in any tileable region of the chessboard, because each domino has three edges of each color, and each internal edge between dominoes pairs off boundaries of opposite colors. However, the mutilated chessboard has more edges of one color than the other.<sup id="cite_ref-propp_21-0" class="reference"><a href="#cite_note-propp-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup>
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<p>If two squares of opposite colors are removed, then the remaining board can always be tiled with dominoes; this result is <b>Gomory's theorem</b>,<sup id="cite_ref-watkins_22-0" class="reference"><a href="#cite_note-watkins-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> after mathematician <a href="Ralph_E._Gomory" title="Ralph E. Gomory">Ralph E. Gomory</a>, whose proof was published in 1973.<sup id="cite_ref-honsberger_18-1" class="reference"><a href="#cite_note-honsberger-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-mendelsohn_20-1" class="reference"><a href="#cite_note-mendelsohn-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> Gomory's theorem can be proven using a <a href="Hamiltonian_cycle" class="mw-redirect" title="Hamiltonian cycle">Hamiltonian cycle</a> of the <a href="Grid_graph" class="mw-redirect" title="Grid graph">grid graph</a> formed by the chessboard squares. The removal of any two oppositely colored squares splits this cycle into two paths with an even number of squares each. Both of these paths are easy to partition into dominoes by following them.<sup id="cite_ref-watkins_22-1" class="reference"><a href="#cite_note-watkins-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> Gomory's theorem is specific to the removal of only one square of each color. Removing larger numbers of squares, with equal numbers of each color, can result in a region that has no domino tiling, but for which coloring-based impossibility proofs do not work.<sup id="cite_ref-wright_23-0" class="reference"><a href="#cite_note-wright-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading2"><h2 id="Application_to_automated_reasoning">Application to automated reasoning</h2></div>
<p>Domino tiling problems on <a href="Polyomino" title="Polyomino">polyominoes</a>, such as the mutilated chessboard problem, can be solved in <a href="Polynomial_time" class="mw-redirect" title="Polynomial time">polynomial time</a>, either by converting them into problems in <a href="Group_theory" title="Group theory">group theory</a>,<sup id="cite_ref-propp_21-1" class="reference"><a href="#cite_note-propp-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-thurston_24-0" class="reference"><a href="#cite_note-thurston-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> or as instances of <a href="Bipartite_matching" class="mw-redirect" title="Bipartite matching">bipartite matching</a>. In the latter formulation, one obtains a <a href="Bipartite_graph" title="Bipartite graph">bipartite graph</a> with a vertex for each available chessboard square and an edge for every pair of adjacent squares; the problem is to find a system of edges that touches each vertex exactly once. As in the coloring-based proof of the impossibility of the mutilated chessboard problem, the fact that this graph has more vertices of one color than the other implies that it fails the necessary conditions of <a href="Hall's_marriage_theorem" title="Hall's marriage theorem">Hall's marriage theorem</a>, so no matching exists.<sup id="cite_ref-wright_23-1" class="reference"><a href="#cite_note-wright-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-urquhart_25-0" class="reference"><a href="#cite_note-urquhart-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-bpmb_26-0" class="reference"><a href="#cite_note-bpmb-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> The problem can also be solved by formulating it as a <a href="Constraint_satisfaction_problem" title="Constraint satisfaction problem">constraint satisfaction problem</a>, and applying <a href="Semidefinite_programming" title="Semidefinite programming">semidefinite programming</a> to a <a href="Relaxation_(approximation)" title="Relaxation (approximation)">relaxation</a>.<sup id="cite_ref-semidefinite_27-0" class="reference"><a href="#cite_note-semidefinite-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup>
</p><p>In 1964, <a href="John_McCarthy_(computer_scientist)" title="John McCarthy (computer scientist)">John McCarthy</a> proposed the mutilated chessboard as a hard problem for <a href="Automated_proof" class="mw-redirect" title="Automated proof">automated proof</a> systems, formulating it in <a href="First-order_logic" title="First-order logic">first-order logic</a> and asking for a system that can automatically determine the unsolvability of this formulation.<sup id="cite_ref-mccarthy64_9-1" class="reference"><a href="#cite_note-mccarthy64-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> Most considerations of this problem provide solutions "in the conceptual sense" that do not apply to McCarthy's logic formulation of the problem.<sup id="cite_ref-andrews-bishop_28-0" class="reference"><a href="#cite_note-andrews-bishop-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> Despite the existence of general methods such as those based on graph matching, it is exponentially hard for <a href="Resolution_(logic)" title="Resolution (logic)">resolution</a> to solve McCarthy's logical formulation of the problem,<sup id="cite_ref-dantchev-riis_29-0" class="reference"><a href="#cite_note-dantchev-riis-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-alekhnovich_30-0" class="reference"><a href="#cite_note-alekhnovich-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-razborov_31-0" class="reference"><a href="#cite_note-razborov-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> highlighting the need for methods in <a href="Artificial_intelligence" title="Artificial intelligence">artificial intelligence</a> that can automatically change to a more suitable problem representation<sup id="cite_ref-korf_32-0" class="reference"><a href="#cite_note-korf-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> and for <a href="Knowledge_representation" class="mw-redirect" title="Knowledge representation">knowledge representation</a> systems that can manage the equivalences between different representations.<sup id="cite_ref-kerber-pollet_10-1" class="reference"><a href="#cite_note-kerber-pollet-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> Short proofs are possible using resolution with additional variables,<sup id="cite_ref-krishnamurthy_33-0" class="reference"><a href="#cite_note-krishnamurthy-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> or in stronger proof systems allowing the expression of avoidable tiling patterns that can prune the search space.<sup id="cite_ref-clausal_34-0" class="reference"><a href="#cite_note-clausal-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Higher-level <a href="Proof_assistant" title="Proof assistant">proof assistants</a> are capable of handling the coloring-based impossibility proof directly; these include <a href="Isabelle_(proof_assistant)" title="Isabelle (proof assistant)">Isabelle</a>,<sup id="cite_ref-isabelle_35-0" class="reference"><a href="#cite_note-isabelle-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> the <a href="Mizar_system" title="Mizar system">Mizar system</a>,<sup id="cite_ref-mizar_36-0" class="reference"><a href="#cite_note-mizar-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> and <a href="Nqthm" title="Nqthm">Nqthm</a>.<sup id="cite_ref-subramanian_37-0" class="reference"><a href="#cite_note-subramanian-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading2"><h2 id="Related_problems">Related problems</h2></div>

<div class="chessboard thumb noviewer tleft"><div class="center" style="line-height:130%;margin:0 auto;max-width:186px">
</div><div class="thumbinner" style="width:178px"><table cellpadding="0" cellspacing="0"><tbody><tr><td colspan="8" rowspan="8"><div class="chess-pieces notheme" style="position:relative"><span class="notpageimage" typeof="mw:File"><span></span></span><div style="top:0px;left:0px"><span class="mw-valign-top notpageimage" typeof="mw:File"><span title="a8 black upside-down rook"></span></span></div><div style="top:154px;left:154px"><span class="mw-valign-top notpageimage" typeof="mw:File"><span title="h1 white circle"></span></span></div></div></td></tr></tbody></table><div class="thumbcaption"> Wazir's tour problem
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<p>A similar problem asks if a <a href="Wazir_(chess)" title="Wazir (chess)">wazir</a> starting at a corner square of an ordinary chessboard can visit every square exactly once, and finish at the opposite corner square. The wazir is a <a href="Fairy_chess_piece" title="Fairy chess piece">fairy chess piece</a> that can move only one square vertically or horizontally (not diagonally). Using similar reasoning to the mutilated chessboard problem's classic solution, this wazir's tour does not exist. For example, if the initial square is white, as each move alternates between black and white squares, the final square of any complete tour is black. However, the opposite corner square is white.<sup id="cite_ref-wazir_38-0" class="reference"><a href="#cite_note-wazir-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup>
</p><p>This sort of tour of a chessboard also forms the basis of a type of puzzle called <a href="Numbrix" class="mw-redirect" title="Numbrix">Numbrix</a>, which asks for a tour in which the positions of certain squares match given clues.<sup id="cite_ref-hanson-nash_39-0" class="reference"><a href="#cite_note-hanson-nash-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> The impossibility of a corner-to-corner tour shows the impossibility of a Numbrix puzzle with the clues 1 in one corner and 64 in the opposite corner.
</p><p><a href="De_Bruijn's_theorem" title="De Bruijn's theorem">De Bruijn's theorem</a> concerns the impossibility of packing certain <a href="Cuboid" title="Cuboid">cuboids</a> into a larger cuboid. For instance, it is impossible, according to this theorem, to fill a <span class="nowrap">6 × 6 × 6</span> box with <span class="nowrap">1 × 2 × 4</span> cuboids. The proof uses a similar chessboard-coloring argument to the mutilated chessboard problem.<sup id="cite_ref-debruijn_40-0" class="reference"><a href="#cite_note-debruijn-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<li id="cite_note-fowler-rushbrooke-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-fowler-rushbrooke_1-0">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">
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<li id="cite_note-hanson-nash-39"><span class="mw-cite-backlink"><b><a href="#cite_ref-hanson-nash_39-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFHansonNash2018" class="citation cs2">Hanson, Mary Grace; Nash, David A. (Spring 2018), "Minimal and maximal Numbrix puzzles", <i><a href="Pi_Mu_Epsilon_Journal" class="mw-redirect" title="Pi Mu Epsilon Journal">Pi Mu Epsilon Journal</a></i>, <b>14</b> (8): <span class="nowrap">505–</span>514, <a href="ArXiv_(identifier)" class="mw-redirect" title="ArXiv (identifier)">arXiv</a>:<span class="id-lock-free" title="Freely accessible"><a rel="nofollow" class="external text" href="https://arxiv.org/abs/1706.09389">1706.09389</a></span></cite></span>
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<li id="cite_note-debruijn-40"><span class="mw-cite-backlink"><b><a href="#cite_ref-debruijn_40-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFde_Bruijn1969" class="citation cs2"><a href="Nicolaas_Govert_de_Bruijn" title="Nicolaas Govert de Bruijn">de Bruijn, N. G.</a> (1969), <a rel="nofollow" class="external text" href="https://research.tue.nl/nl/publications/filling-boxes-with-bricks(e45f1645-f5f4-4f3c-8370-0a8d26d470d8).html">"Filling boxes with bricks"</a>, <i><a href="The_American_Mathematical_Monthly" title="The American Mathematical Monthly">The American Mathematical Monthly</a></i>, <b>76</b> (1): <span class="nowrap">37–</span>40, <a href="Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.2307%2F2316785">10.2307/2316785</a>, <a href="JSTOR_(identifier)" class="mw-redirect" title="JSTOR (identifier)">JSTOR</a>&nbsp;<a rel="nofollow" class="external text" href="https://www.jstor.org/stable/2316785">2316785</a>, <a href="MR_(identifier)" class="mw-redirect" title="MR (identifier)">MR</a>&nbsp;<a rel="nofollow" class="external text" href="https://mathscinet.ams.org/mathscinet-getitem?mr=0234841">0234841</a></cite></span>
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<ul><li><a rel="nofollow" class="external text" href="http://demonstrations.wolfram.com/GomorysTheorem/">Gomory's Theorem</a> by Jay Warendorff, <a href="The_Wolfram_Demonstrations_Project" class="mw-redirect" title="The Wolfram Demonstrations Project">The Wolfram Demonstrations Project</a>.</li></ul></div><!--htdig_noindex--><div><div class="zim-footer">
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